AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games in Norway Q4 2021
In Q4 2021, Norway's top 5 entertainment mascot games showed varied performance in weekly downloads, revenues, and active users across a unified platform. Data insights from Sensor Tower highlight notable trends.
In Q4 2021, the top 5 entertainment mascot games in Norway exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at the trends, based on data from Sensor Tower.
Crash Bandicoot: On the Run! by King saw fluctuations in its weekly revenue, peaking at around $258 in early November, before a general decline to $43 by the end of December. Weekly downloads varied significantly, with a notable increase to 1.6K in the final week of December. Active users for the game also showed growth, rising from approximately 4.7K at the start of the quarter to about 6.5K by the end.
Minion Rush: Running game from Gameloft experienced a steady increase in weekly revenue, culminating at $256 in the week before Christmas. Weekly downloads saw a significant rise towards the end of the quarter, reaching 1.3K in the last week of December. Active user numbers also grew, starting from around 1.2K in late September to approximately 2.5K by the end of the year.
Sonic Dash: Fun Endless Runner by SEGA showed consistent weekly revenue, with peaks of $328 in early November and $246 in the last week of December. Weekly downloads saw a spike to 950 in the first week of October, followed by varied performance, ending the quarter with 737 downloads. Active users remained relatively stable, with a slight increase from around 10.3K at the start of the quarter to about 11.7K by the end.
World of Peppa Pig: Kids Games from Find Your Fun saw a steady increase in weekly revenue, peaking at $954 in the final week of December. Weekly downloads also showed growth, with a significant increase to 708 in the last week of December. Active users rose steadily from approximately 1.3K in late September to about 1.9K by the end of the quarter.
Sonic Forces: Run Battle Game, also by SEGA, maintained relatively stable weekly revenue, peaking at $279 in mid-December. Weekly downloads varied, with a notable increase to 535 in early November and ending the quarter with 500 downloads. Active users showed a general upward trend, starting from around 3.3K in late September and reaching approximately 3.7K by the end of December.
For more insights and detailed data, visit Sensor Tower.